View all by Riley
Riley
Follow Riley
Follow
Following Riley
Following
Add To Collection
Collection
Comments
Devlog
Cat With Guns
←
Return to Cat With Guns
Devlog
Documentation + User Guide
October 13, 2020
by
Riley
Cat With Guns Controls: WASD - Movement Mouse 1 - Fire E - Interact "You are a genetically altered cat made by the government. Life was fine until they fed you 5 minutes too late... NOW you must ta...
Continue reading
Cat With Guns - Game Testing
October 05, 2020
by
Riley
Link to game testing survey: https://docs.google.com/forms/d/e/1FAIpQLScTKIJRyrgTmS6Lml6UW_rg2k-aNrsnH16GnXfy... Feedback and/or suggestions from testing: Positive feedback received included was that...
Continue reading
Update 4
October 04, 2020
by
Riley
Spawns: all areas for the enemies to spawn in are implemented. Still working on the animations for them spawning in, taking longer than anticipated. The enemies will re-spawn if you walk in and out o...
Continue reading
early-week "update"
September 29, 2020
by
Riley
1
Heres a nice little bug that happened when I was attempting to debug the spawning of enemies. Not much of an update but thought this was funny...
Continue reading
Update 3
September 27, 2020
by
Riley
Enemy Spawning: spawning in enemies has now been set to having designated "nodes" for the enemies to spawn at. Currently the enemies will just spawn in with no animation. Drawing inspiration from th...
Continue reading
Update 2
September 22, 2020
by
Riley
Enemies: I've added a ranged enemy type to the game. It has some basic ai where it will follow the player and stop at a certain distance while also running away when the player gets too close. This e...
Continue reading
Cat With Guns - update 1
September 06, 2020
by
Riley
Level blocking/structure: since the last build upload, the skeleton for the overall map is done. While yes the graphics are by no means good (they are placeholders after all) they will show players wh...
Continue reading
Cat With Guns - Concept
August 27, 2020
by
Riley
Concept statement: In Cat with Guns , the player fights off waves of enemies, improving their survivability with weapons, traps and power-ups as their kill count increases. Genre/Category: Top-down...
Continue reading