Update 2
Enemies: I've added a ranged enemy type to the game. It has some basic ai where it will follow the player and stop at a certain distance while also running away when the player gets too close. This enemy fires off bullets that are supposed to damage the player. However, there's a known bug on the bullets which causes them to not register damage on the player. This is being looked into.
Feedback: From the last build I received feedback regarding interaction with the doors. Interaction with them would take multiple key presses to be activated. this has been attended to and now the doors will open upon a single key press . To go along side this, the pop up message for interaction no longer stays after the door had been opened.
Another piece of feedback I received was the players rotation being off center. This was due to how the sprite was created and has since been fixed along with the sprite being updated.
Graphics: All graphics seen in the current build have been upgraded from placeholder graphics to final or semi-final graphics. Not a huge amount of detail/decorations but they will hopefully be coming in soon.
Other notes: Along side taking inspiration from Deadops Arcade from Call of Duty Black Ops, I have been playing Enter the Gungeon a fair bit and having been thinking of implementing a room/wave spawning style. Like in that game, you'll enter a room and the enemies will spawn. Hopefully we can have that added in.
Files
Cat With Guns
The humans didn't feed you on time so it's time take revenge and wipe them out.
More posts
- Documentation + User GuideOct 13, 2020
- Cat With Guns - Game TestingOct 05, 2020
- Update 4Oct 04, 2020
- early-week "update"Sep 29, 2020
- Update 3Sep 27, 2020
- Cat With Guns - update 1Sep 06, 2020
- Cat With Guns - ConceptAug 27, 2020
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