Update 2


Enemies: I've added a ranged enemy type to the game. It has some basic ai where it will follow the player and stop at a certain distance while also running away when the player gets too close. This enemy fires off bullets that are supposed to damage the player. However, there's a known bug on the bullets which causes them to not register damage on the player. This is being looked into. 

Feedback: From the last build I received feedback regarding interaction with the doors. Interaction with them would take multiple key presses to be activated. this has been attended to and now the doors will open upon a single key press . To go along side this, the pop up message for interaction no longer stays after the door had been opened. 
Another piece of feedback I received was the players rotation being off center. This was due to how the sprite was created and has since been fixed along with the sprite being updated.   

Graphics: All graphics seen in the current build have been upgraded from placeholder graphics to final or semi-final graphics. Not a huge amount of detail/decorations but they will hopefully be coming in soon. 

Other notes: Along side taking inspiration from Deadops Arcade from Call of Duty Black Ops, I have been playing Enter the Gungeon a fair bit and having been thinking  of implementing a room/wave spawning style. Like in that game, you'll enter a room and the enemies will spawn. Hopefully we can have that added in. 

Files

CatWithGuns_V3.zip Play in browser
Sep 22, 2020

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