Update 4
Spawns: all areas for the enemies to spawn in are implemented. Still working on the animations for them spawning in, taking longer than anticipated. The enemies will re-spawn if you walk in and out of a room. I get feedback on this current setting to see if others like it/dislike it.
As seen in an early week short devlog, I had an issue where the enemies repeatedly spawned in endlessly. A sort of accidental fix where i moved the codes spawn method around in its code. regardless, fixed so enemies will only spawn when the player walks into the area they can spawn in.
UI: the unit checkpoint was U. Health bar now has a border around it to look a little nicer. Score UI is very basic/minimalist. I think its nice and fitting in the relation to how the art style of the game is also quite basic. A few glitches were happening with the "press e to open" text when interacting with doors. the text was persisting after the action was performed. This has been fixed.
Decor: decoration sprites are coming along well. I am hoping they will be added soon.
Sound: looking for royalty free samples for sound effects. Music would be a bonus too but if worse comes to worse I could at least create some in FL studio.
Cat With Guns
The humans didn't feed you on time so it's time take revenge and wipe them out.
More posts
- Documentation + User GuideOct 13, 2020
- Cat With Guns - Game TestingOct 05, 2020
- early-week "update"Sep 29, 2020
- Update 3Sep 27, 2020
- Update 2Sep 22, 2020
- Cat With Guns - update 1Sep 06, 2020
- Cat With Guns - ConceptAug 27, 2020
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